Elements. Decks. Nodes. Bonded Pairs. Everything you need to win.
Every card has an element. Deploy against a weaker element for +30% Power. Deploy against a stronger element and you lose -20% Power. Read the nodes, read the bot's cards, exploit the advantage.
| Element | Strong Against (+30%) | Weak Against (-20%) |
|---|---|---|
Fire |
Wind, Sound | Water, Earth |
Water |
Fire, Earth | Wind, Sound |
Earth |
Water, Sound | Fire, Wind |
Wind |
Water, Earth | Fire, Sound |
Light |
Mythic, Sound | Earth |
Sound |
Wind, Water | Earth, Fire |
Mythic |
Earth, Fire, Wind | Light |
6 decks, 6 strategies. Most players only try Resistance Core. The best players match their deck to the nodes.
Every match has 3 random nodes. Each node has a unique effect that changes how you should play it. Read the modifier text — ignoring node effects is the #1 mistake new players make.
Three hero pairs share a bond. Deploy both at the Bonded Grounds node and each gets +3 Power. That's +6 total power for free.
You get more Bitszen (energy) each turn: Turn 1 = 1, Turn 2 = 2, up to Turn 6 = 6 on Normal/Hard (or 7 on Easy, which gives +1 bonus Bitszen each turn). Here's how to spend it.
| Turn | Bitszen | What To Do | What To Avoid |
|---|---|---|---|
| 1 | 1 | Deploy a 1-cost foundation (Signal Boost, Power Link) or pass. If you have No.5 (cost 2 on Easy with bonus bitszen), deploy him — he grows every turn. | Don't waste energy on Override or protocols — nothing to counter yet. |
| 2 | 2 | Deploy No.5 if you haven't. Or stack a 2nd foundation at the same node for synergy bonus. Consider your node effects. | Don't spread too thin. Focus on 2 nodes max. |
| 3 | 3 | Mid-game pivot. You can now afford 3-cost heroes (Launch, Nomad, Vika). Deploy to your priority nodes. SYNC becomes available. | Don't deploy expensive heroes yet — save energy for turns 4-6. |
| 4 | 4 | Commit to your plan. Deploy 2 cards (e.g., a hero + foundation). Read what the bot has done and adjust. | Don't ignore the bot's board. If they're stacking a node, either contest or concede it. |
| 5 | 5-6 | Power turn. Deploy your big heroes (Sentinel cost 5, Aiko cost 6). This is when games are won. Consider calling SYNC if you're ahead on 2+ nodes. | Don't hold cards in hand — unspent energy is wasted. |
| 6 | 6-7 | Final turn. Deploy everything you can afford. Fill gaps, counter the bot's strongest node. Every point of power matters. | Don't save cards for "next turn" — there is no next turn. |
You don't need to win all 3 nodes. Winning 2 is enough. Concede the node you can't win and focus resources on the other two. This is the single most important strategic concept in HSS.
After turn 2, you can see what the bot has deployed. Check their card elements and counter-deploy. A well-placed element advantage turns a 5-power hero into 6.5 effective power — often enough to flip a node. Note: the bot also counter-picks elements against you, especially on Normal and Hard difficulty.
Foundations are cheap (cost 1) and stack with each other. 3 foundations at one node = each gets +2 from synergy + Signal Boost's +1 to all allies. That's 9+ power from 3 bitszen. More efficient than a single expensive hero.
At Mirror Node, the lowest-power card gets boosted to match the highest. Deploy a 1-cost foundation at Mirror Node alongside the bot's strongest hero — your 1-power card becomes a 7+ power card for 1 bitszen.
Spread your resources across exactly 2 nodes. Put your strongest cards on your priority node, medium cards on your secondary node, and nothing on the third. The bot tends to concentrate on 1-2 nodes heavily — identify which node(s) it's stacking and either contest or concede accordingly.
If the bot stacks a node with 2+ high-power cards early, don't throw resources at it unless you have a clear element advantage or a Mirror Node exploit. Concede the node and redirect to win the other two. Chasing a lost node is the most common way to lose all three.
Corrupt reduces a card's Power by 1. Nexarch cards (Dark Setsuko, PH Spore Carrier) apply corruption on reveal. Corrupted cards can be further exploited: Obelith Setsuko destroys their abilities, Muskl Prime assimilates their power to your side. Aiko is immune to corruption. PH Firewall blocks the first corruption at its node.